package codemallet.spark.engines;

public interface GameResources
{
	// Images
	public static final int imgCount = 5;

	public static final int imgTuna = 1;

	public static final int imgTiles = 2;

	public static final int imgFarplane = 3;
	
	public static final int imgMrBandwidth = 4;

	// Sounds
	public static final int sndCount = 36;

	public static final int sndLaser = 1;

	public static final int sndSpark = 2;

	public static final int sndMissile = 3;

	public static final int sndGrenade = 4;

	public static final int sndBouncy = 5;

	public static final int sndBounce = 6;

	public static final int sndHitLaser = 7;

	public static final int sndHitMissile = 8;

	public static final int sndHitGrenade = 9;

	public static final int sndHitBouncy = 10;

	public static final int sndExplosion = 11;

	public static final int sndWelcome = 12;

	public static final int sndSelectMissile = 13;

	public static final int sndSelectGrenade = 14;

	public static final int sndSelectBouncy = 15;

	public static final int sndOpenPanel = 16;

	public static final int sndClosePanel = 17;

	public static final int sndArmorCritical = 18;

	public static final int sndSpawn = 19;

	public static final int sndDropFlag = 20;

	public static final int sndWarp = 21;

	public static final int sndWin = 22;

	public static final int sndLose = 23;

	public static final int sndTeam = 24;

	public static final int sndFlagCaptured = 25;

	public static final int sndFlagReturned = 26;

	public static final int sndBase = 27;

	public static final int sndTeamWins = 28;

	public static final int sndSwitchFlipped = 29;

	public static final int sndTeamRed = 30;

	public static final int sndTeamGreen = 31;

	public static final int sndTeamBlue = 32;

	public static final int sndTeamYellow = 33;

	public static final int sndTeamNeutral = 34;

	// Colors

	public static final int colorCount = 23;

	public static final int colorWhite = 1;

	public static final int colorBlack = 2;

	public static final int colorGreen = 3;

	public static final int colorRed = 4;

	public static final int colorBlue = 5;

	public static final int colorYellow = 6;

	public static final int colorGray = 7;

	public static final int colorMagenta = 8;

	public static final int colorDarkGray = 9;

	public static final int colorOrange = 15;

	public static final int colorCyan = 16;

	// Weapons
	public static int colorGreenWeapons = 19;

	public static int colorRedWeapons = 20;

	public static int colorBlueWeapons = 21;

	public static int colorYellowWeapons = 22;
	
	// Interface

	public static final int colorHealth = 10;

	public static final int colorEnergy = 11;

	public static final int colorBackground = 12;

	public static final int colorInterfaceShade = 13;

	public static final int colorPrivateMessage = 14;

	public static final int colorName = 17;

	public static final int colorPoints = 18;

	// Fonts

	public static final int fontCount = 3;

	public static final int fontChat = 1;

	public static final int fontName = 2;
}
