AC Map Editor

Cross-platform tile map editor for Armor Critical. Full map format support, sprite & tile pixel editors, Ship Stickers overlay layer, and a zero-install browser version.

v1.5.2 · Apr 18, 2026 — Fixed auto-updater crash caused by invalid semver; hardened update-check error handling

AC Sprite Slicer

Python toolkit for slicing sprite sheets, auto-categorizing tiles by visual features, and generating OBJ meshes ready for Unreal Engine import.

Apr 14, 2026 — coordinate alignment with AC source, pre-release polish

Arcbound*

Real-time multiplayer shooter anchored by a persistent staging hub. From the hub, players branch into solo or co-op procedural dungeon runs, classic-mode matches on authentic AC .map files (PvP, player-vs-AI, AI-vs-AI), or a wave-survival mode where escalating AI rounds pour through those same classic maps.

Apr 16, 2026 — AI training pipeline (BC replay, player clones, in-game learning)

ABI-PPO

ARCbound Intelligence PPO — custom reinforcement-learning pipeline that trains game-ready AI with decoupled actor/critic optimizers, decomposed reward shaping, and a staged curriculum.

Apr 16, 2026 — v2 curriculum converged on 131K production transitions

ARCnet

Custom reliability protocol for real-time multiplayer combat. Runs over WebRTC DataChannels with sequencing, ACKs, retransmit, forward error correction, and adaptive congestion control.

Apr 8, 2026 — v3 full protocol stack (FEC, congestion tiers, field-level deltas)